Increases damage against the target with each attack. When you have, 4, 7, or 10 Inquisitors, they activate an extra ability that increases attack speed and allows dealing splash damage.
Has a 40% chance of a Knight of Light appearing instead of an Inquisitor. Knights of Light receive a 2.5% damage increase for each boss killed. Additionally, merging any Inquisitor activates Knights of Light for 10 sec
The first Inquisitor on the field will appear as a Knight of Darkness. A Knight of Darkness is always active and steals a merge rank from other Inquisitors on the field every 20 sec, increasing her damage by 4 for each rank absorbed
Activating Inquisitors removes negative effects from Knights and also increases their attack speed by 10% for 10 sec
Knights appear on the field with a shield that protects them against one negative effect. The shield increases Knight's damage by 5%. If there are no other Inquisitors on the field, the shield protects the Knight from all negative effects for an unlimited time
If a Knight is alone on the field, her attack speed is increased by 10% and the maximum damage increase limit rises to 1300%
If there are more than 4 Inquisitors on the field, their damage is increased by 15%. If there are more than 7, their critical damage is also increased by 35%. If there are more than 10, their critical chance is also increased by 8%
When attacking, Knights have a 3% chance to summon a Hammer of Faith, which stuns the target for 4 sec. and deals 777% damage. A previously stunned target can't be stunned again