Inquisitor

Increases damage against the target with each attack. When you have, 4, 7, or 10 Inquisitors, they activate an extra ability that increases attack speed and allows dealing splash damage.

Inquisitor
Pawns Faction
Kingdom of Light
Kingdom of Light
Talents
Knight of Ligth

Has a 40% chance of a Knight of Light appearing instead of an Inquisitor. Knights of Light receive a 2.5% damage increase for each boss killed. Additionally, merging any Inquisitor activates Knights of Light for 10 sec

Knight of Ligth
Knight of Darkness

The first Inquisitor on the field will appear as a Knight of Darkness. A Knight of Darkness is always active and steals a merge rank from other Inquisitors on the field every 20 sec, increasing her damage by 4 for each rank absorbed

Knight of Darkness
Purification

Activating Inquisitors removes negative effects from Knights and also increases their attack speed by 10% for 10 sec

Purification
Shied of Faith

Knights appear on the field with a shield that protects them against one negative effect. The shield increases Knight's damage by 5%. If there are no other Inquisitors on the field, the shield protects the Knight from all negative effects for an unlimited time

Shied of Faith
Ronin

If a Knight is alone on the field, her attack speed is increased by 10% and the maximum damage increase limit rises to 1300%

Ronin
Unity

If there are more than 4 Inquisitors on the field, their damage is increased by 15%. If there are more than 7, their critical damage is also increased by 35%. If there are more than 10, their critical chance is also increased by 8%

Unity
Hammer of Faith

When attacking, Knights have a 3% chance to summon a Hammer of Faith, which stuns the target for 4 sec. and deals 777% damage. A previously stunned target can't be stunned again

Hammer of Faith