Periodically creates a puddle of acid that deals damage to monsters. The trap’s damage increases with each merge rank.
Upon spawning or increasing his merge rank the Alchemist brews an elixir for 30 seconds. He then throws it at 2 units, increasing their attack speed by 20% for 20 seconds. Each elixir increases Alchemists' attack speed by 0.25%, and after 50 elixirs they get a single buff of 25%
Upon spawning or increasing his merge rank the Alchemist brews an elixir for 30 seconds. He then throws it at an enemy unit, stunning them for 6 second (PvP). Every elixir brewed increases the damage done by all Alchemists by 0.3%, and after 50 elixirs they get a single buff of 35%.
Upon spawning or increasing his merge rank the Alchemist instantly brews and throws an elixir.
The Alchemist has a 30% chance of using 2 elixirs.
When Alchemist's traps haven't done any damage by the time they disappear, there's a 25% chance that they will generate an Explosive Slug that detonates upon contact with its first target to do 300% of the trap's damage to the area.
When merged or his merge rank is increased, the Alchemist summons a Golem that blocks the monsters' path and does periodic damage amounting to 500% of trap damage for 3.5 seconds. Damage done increases by 25% for every Alchemist trap on the road. After defending the player, the Golem becomes a monster on the opponent's road (PvP).
The Alchemist has a 20% chance of appearing with a Philosopher's Stone that increases his crit chance by 5%. After merging or increasing merge rank, 3 other Alchemists start brewing elixirs. The Alchemist himself also starts brewing a new elixir immediately after creating the previous one.