Has a chance to become enraged, receiving significant bonuses when 7 or more monsters are on the battlefield. Must rest before becoming enraged again. Is always enraged when fighting bosses. In PvE mode, does not require a certain number of monsters to become enraged.
Merging and increasing rank near a Bruiser gives him a Clover leaf. Upon collecting a whole Clover, a Bruiser increases his damage by 15% for each Clover and becomes enraged. When collecting 2 whole Clovers, attack speed when enraged increases by 20%.
Merging or absorbing a Bruiser gives a Clover leaf to 3 random Bruisers. Upon collecting a whole Clover, the Bruiser increases the damage of enraged Bruisers by 10% for each Clover and activates empowered rage with an attack speed bonus of 25%. If 6 or more Clovers are collected, then there is a 50% chance that rage will be empowered.
When collecting a Clover and with a 10% chance when collecting a Clover leaf, a Bruiser hurls a mug that leaves a puddle that reduces monsters' armor by 30% to a maximum of 60% and increases received mana by 30%. The puddle exists for 10 sec.
After collecting a whole Clover, a Bruiser cleanses negative effects from 2 random Bruisers.
There is a 5% chance that a Bruiser will deliver a power punch when attacking a boss or mini boss. Such punch deals 500% of the Bruiser's attack damage.
The Bruiser's damage is increased by 10% for every monster on the field. Maximum bonus of 80%.
The first Bruiser appears as the Ringleader. As long as the Ringleader is on the field, all Bruisers' crit chance is increased by 5%. When the Ringleader is merged, he leaps on the most powerful opponent on the road and instantly kills it. If there is no Ringleader on the field, a random Bruiser with a lower merge rank becomes a Ringleader after 30 sec.