Crystalmancer

With each attack against the target, the damage dealt to it by every Crystalmancer increases. The damage increase is individual for each target.

Crystalmancer
Pawns Faction
Dark Domain
Dark Domain
Talents
Crystal Arcanist

A mage has a 35% chance to appear with a crystal, and merging that mage summons an Arcanist, reducing armor by 0.5% with its attack, up to 100%. If an Arcanist is in a corner or has 2 neighbors, it gains a 40% chain attack. The number of targets depends on its merge rank. Maximum 4 Arcanists.

Crystal Arcanist
High Arcanist

One mage on the battlefield is always an Arcanist. A mage has a chance of 45% to appear with a crystal, which, instead of attacking monsters, gives Arcanist a charge of 2%. Arcanist has 1000% area damage and attacks only every 3s, spending 3 charges per attack. After 500 charges, its damage increases by 0.4%. Arcanist's critical damage is reduced 3 times.

High Arcanist
Crystal Connection

The chance for a mage to appear with a crystal goes up by 35%. Arcanist's damage increases by 3% for every mage with a crystal on the battlefield.

Crystal Connection
Crystallization

Increasing rank and merging a mage spawns 2 crystals, which attack the first target and have the same stats as that mage with extra attack bonuses from Arcanist. The crystals appear for 15s and explode when a monster touches them, dealing 1000% of the mage's damage value.

Crystallization
Lightning Rod

Every 10s, each Arcanist on the battlefield charges its attack with electricity, increasing its critical chance by 100%. This attack leaves behind ball lightning, dealing 20% of Arcanist's damage value every 0.5s.

Lightning Rod
Magma Flow

When attacking, Arcanist has a 10% chance to unleash sprays of magma that set fire to a monster and its neighbors. Afflicted monsters take 135% of the mage's damage value in periodic damage and 20% increased critical damage from any source. The periodic damage stacks up to 5 times.

Magma Flow
Absorb Energy

After killing a boss, a low rank Arcanist has a 65% chance to absorb its energy and go up in merge rank. If there are no Arcanists on the battlefield that can go up in merge rank, a random mage will rank up.

Absorb Energy