Enchanted Sword

Merging Swords increases player unit damage or reduces opponent unit damage. When a certain unit reaches the maximum boost, its critical damage chance increases, and when it reaches maximum debuff, its critical damage is decreased. This effect is considerably weaker if used with the Knight Statue.

Enchanted Sword
Pawns Faction
Magic Council
Magic Council
Talents
Ancient Magic

The first Sword on the field will be an Ancient Sword. Merging 10 swords creates a new Ancient Sword. This Sword attacks the first target and steals all boosts with no restrictions, receiving 50% of each. Its damage is increased by 100% and attack speed is increased by 150%

Ancient Magic
Awakening

Has a 20% chance of an Awakened Sword appearing on the field. This Sword applies the effect of its color to 1 target every 15sec

Awakening
Doulble Depletion

Merging a red Sword has a 30% chance of debuffing each target 2 times instead of one

Doulble Depletion
Doouble Power

Merging a blue Sword has a 15% chance of boosting each target 2 times instead of one

Doouble Power
Approving Look

Each boost has a 50% chance to remove all negative effects. Player units' attack speed with 10 boosts is increased by 20%

Approving Look
Scornful Lool

Each debuff stuns the target for 5sec. The opponent's units's attack speed with 10 debuffs is reduced by 20%

Scornful Lool
Growing Supremacy

Merging units under the effects of the Sword has a 20% chance of transferring them to another unit. Additionally, every red Sword increases damage to all player units by 0.5%, while the blue Sword increases the attack speed of all units by 0.5% for every merge rank of that color. The 1/2 Ancient Sword grants both bonuses

Growing Supremacy