Enchanted Sword

Merging Swords increases player unit damage or reduces opponent unit damage. When a certain unit reaches the maximum boost, its critical damage chance increases, and when it reaches maximum debuff, its critical damage is decreased. This effect is considerably weaker if used with the Knight Statue.

Enchanted Sword
Pawns Faction
Magic Council
Magic Council
Talents
Ancient Magic

The first Sword on the field will be an Ancient Sword. Merging 8 swords creates a new Ancient Sword. This Sword attacks the first target and steals all boosts with no restrictions, receiving 200% of each. Its damage is increased by 100% and attack speed is increased by 150%

Ancient Magic
Awakening

Has a 20% chance of an Awakened Sword appearing on the field. This Sword applies the effect of its color to 3 targets.

Awakening
Inevitable Exhaustion

When the Exhaustion effect ends, it has a 30% chance to leave normal weakening on the unit.

Inevitable Exhaustion
Doouble Power

Merging a blue Sword has a 15% chance of boosting each target 2 times instead of one

Doouble Power
Approving Glance

Each boost has a 35% chance to remove all negative effects

Approving Glance
Eternal Gaze

Once per wave, when the boss appears, a random blue and random red Sword apply their color effects.

Eternal Gaze
Growing Supremacy

Merging units under the effects of the Sword has a 20% chance of transferring them to another unit. Additionally, every red Sword increases damage to all player units by 0.5%, while the blue Sword increases the attack speed of all units by 0.5% for every merge rank of that color.Ancient Swords include swords of both colors and get 50% of each bonus.

Growing Supremacy