Merging Swords increases player unit damage or reduces opponent unit damage. When a certain unit reaches the maximum boost, its critical damage chance increases, and when it reaches maximum debuff, its critical damage is decreased. This effect is considerably weaker if used with the Knight Statue.
The first Sword on the field will be an Ancient Sword. Merging 10 swords creates a new Ancient Sword. This Sword attacks the first target and steals all boosts with no restrictions, receiving 50% of each. Its damage is increased by 100% and attack speed is increased by 150%
Has a 20% chance of an Awakened Sword appearing on the field. This Sword applies the effect of its color to 1 target every 15sec
Merging a red Sword has a 30% chance of debuffing each target 2 times instead of one
Merging a blue Sword has a 15% chance of boosting each target 2 times instead of one
Each boost has a 50% chance to remove all negative effects. Player units' attack speed with 10 boosts is increased by 20%
Each debuff stuns the target for 5sec. The opponent's units's attack speed with 10 debuffs is reduced by 20%
Merging units under the effects of the Sword has a 20% chance of transferring them to another unit. Additionally, every red Sword increases damage to all player units by 0.5%, while the blue Sword increases the attack speed of all units by 0.5% for every merge rank of that color. The 1/2 Ancient Sword grants both bonuses