Increases damage against the target with each attack. When you have, 4, 7, or 10 Inquisitors, they activate an extra ability that increases attack speed and allows dealing splash damage.
Instead of an Inquisitor, Knights of Light appear on the field. Knights of Light receive a 2.5% damage increase for each boss killed. Additionally, merging any Inquisitor activates Knights of Light for 10 seconds.
The first Inquisitor on the field will appear as a Knight of Darkness. A Knight of Darkness is always active and steals a merge rank from other Inquisitors on the field every 30 seconds, increasing its own damage by 6 for each rank absorbed. The bonus is reduced by 2.5% after you achieve 20 rank absorptions.
When Inquisitors activate, they have a 50% chance to remove negative effects from Knights. Activating them also increases their speed by 10% for 10 sec.
Knights appear on the field with a shield that protects them against one negative effect. If there are no other Inquisitors on the field, the Knight will restore her shield in 3.5 seconds.
If a Knight is alone on the field, her maximum damage limit increases to 800%.
If there are 4+ Inquisitors on the field, their damage increases by 15%. If there are 7+ Inquisitors, their critical damage also increases by 35%. If there are 10+ Inquisitors, their critical chance also increases by 8%.
When attacking, active Knights have a 3% chance to summon a Hammer of Faith that stuns the target for 4 sec and deals 777% damage. Once stunned, a target cannot be stunned again.