Increases the attack speed of neighboring units. If an even number of Knight Statues is on the field, activates an ability that additionally increases attack speed and critical damage chance in proportion to merge rank.
The Statue boosts affect all units in the same row (vertical or horizontal), additionally increasing their damage for each appearance of another Statue in the row by 0.8% up to 50 times, and then by 0.2%. The statue is active if there are no other Statues in the row, regardless of the number of Statues on the field.
Each merge and increase in merge rank near a Statue increases the damage of its neighbors by 0.8% up to 50 times, and then by 0.2%.
The Knight Statue appears with a shield against negative effects. The shield has 2 charges. Once destroyed, the shield regenerates in 30s.
When one Knight Statue gets a bonus damage charge, other Statues have a 15% chance of receiving that bonus as well. This chance is unique to each statue.
If all of Knight Statue's neighbors are the same unit, then, in addition to attack speed, it will also increase their critical damage by 15%.
In addition to attack speed, Knight Statue increases unit critical damage by 1% for each merge rank of Statues on the battlefield.
While active, Knight Statue performs an area attack every 5s. The attack deals 50% of its critical damage value per merge rank and reduces monster armor by 25%. Its attack interval goes down 1s for every unit neighboring it.