Has a chance to teleport an enemy to the beginning of the map. Chance of next teleport is decreased.
Has a 5% chance when teleported of warping a monster and sending it to the opponent's path. The player receives mana for killing the monster, but the opponent does not. Does not work on bosses or mini bosses. Lowers the defense of the teleported monster by 20% in Co-Op and single-player modes.
Instead of standard area damage, all teleported monsters except for bosses and mini bosses now deal damage within range equal to 2.2% of the teleported monster's current health.
Teleported or warped monsters will give 20% more mana.
Teleported monsters take 20% more critical damage. Critical damage will be 20% less for warped monsters on the opponent's side.
All teleported monsters rapidly age after the teleport; their defense decreases by 25% and their speed decreases by 30%. Warped monsters on the opponent's side become younger; their defense increases by 25% and their speed increases by 30%.
When merging the Portal Mage, all teleported monsters fall into the portal net. 7% of all damage dealt to monsters in the net will be transferred to other connected monsters.
When a boss or mini boss is teleported, a Portal Healer is summoned to the opponent's side, who restores 2.5% of max health to monsters within a small radius every 3s. When he dies, the Portal Healer restores 7% of lost health to monsters. Only works in PvP.