Rogue

Damage per strike increases by a random number between 1 and your critical damage value.

Rogue
Pawns Faction
Forest Alliance
Forest Alliance
Talents
Smoke Bomb

Has a 50% chance of the Rogue using a smoke bomb. When merging or changing merge rank for 5 sec. neighboring Rogues are shrouded in smoke, protecting them from negative effects

Smoke Bomb
Vigor Bomb

Has a 50% chance of the Rogue using an vigor bomb. When merging or changing merge rank for 5 sec. neighboring Rogues are shrouded in smoke, increasing their attack speed by 30%

Vigor Bomb
Giant Spikes

Has a 50% chance of the Rogue using spikes. When merging or changing merge rank, throws them at the first target. The spikes inflict damage and slow monsters down. Bosses and mini bosses within the range of the spikes receive 50% more damage

Giant Spikes
Slig Spikes

Has a 50% chance of the Rogue using spikes. When merging or changing merge rank, throws them at the first target. The spikes inflict damage and slow monsters down. All monsters, except bosses and mini bosses within the range of the spikes receive 30% more damage

Slig Spikes
Fan Stike

While in the smoke, the Rogue attacks the first 3 target(s)

Fan Stike
Double Blow

While in the smoke, the Rogue attacks the target twice

Double Blow
Shinobi

Has a 15% chance of a Shinobi appearing in place of the Rogue, using both a bomb and spikes. His spread of extra damage does not start at 1, but at 10% of your critical damage score. In addition, every 20 seconds it covers itself and neighboring Rogues in smoke and throws spikes at monsters

Shinobi