Summoner

When merged, summons a random unit to a free tile. The unit's rank is random, from 1 to the Summoner’s merge rank.

Summoner
Pawns Faction
Forest Alliance
Forest Alliance
Talents
Multiple Summoning

There's a 30% chance of the Summoner becoming an Oracle. When merging, the Oracle will summon 2 units. Besides, the unit replacement can be applied up to 3 times without needing to recharge.

Multiple Summoning
Enhanced Summoning

There's a 30% chance of the Summoner becoming an Oracle. When merging the Oracle the merge rank of the summoned unit will be 1 higher. Additionally, replacement will now turn a random Summoner of the highest rank into another unit.

Enhanced Summoning
Curse of the Spirits

With a 20% chance after the appearance of Summoner and 100% chance after the appearance of Oracle, the cost of summoning the next enemy unit goes up by 20%, but not more than 1 times per summoning.

Curse of the Spirits
Blessing of the Spirits

With a 20% chance after the appearance of Summoner and 100% chance after the appearance of Oracle, the cost of summoning your next unit goes down by 30%, but not more than 1 times per summoning.

Blessing of the Spirits
Gift of the Ancestors

Merging the Oracle will accumulate spirits. When the Summoner summons a unit, it gives all of the player's units a 1% damage bonus for each accumulated spirit by 10 s. The duration is increased by 0.25 s for each of the spirits. After 10 spirits there's a 20% chance of activation of any unit when they appear.

Gift of the Ancestors
Wrath of the Ancestors

Merging the Oracle will accumulate spirits. When the Summoner summons a unit, it sends an evil flameling to the opponent, in proportion to merge rank. Upon death, the flameling will reduce the speed of the opponent's units by 40% for 5 s. The duration is increased by 0.3 s for each of the spirits. After 10 spirits it's possible to activate them using replacements.

Wrath of the Ancestors
One with the Nature

With each 2 spirits received, the player's monster critical damage is increased by 15% and the opponent's monster critical damage is reduced by 15%. The effect lasts for 8s. When 10 spirits have been accumulated, the effect works every time you get a spirit.

One with the Nature