Receives charges when units in adjacent tiles are merged or increase rank. Damage is increased with every charge. Receives a chain attack when maximum charge is reached.
When receiving charges above the maximum, the charged Tesla becomes overcharged and receives a 30% increase in damage for 10 seconds
When your opponent merges units, the charged Tesla has a 50% chance of becoming overcharged and gaining a shield against negative effects for 10 seconds
There is a 50% chance of the Tesla spawning with a charge of 1
When a charge is received, there is a 30% chance of the Tesla getting an extra charge
The chance of a critical attack by an overcharged Tesla is increased by 5%
An overcharged Tesla periodically attacks 5 random enemies, dealing his normal damage and paralyzing them briefly
Charges above the limit are sent to a random non-overcharged Tesla in the field. When receiving a charge, the Tesla deals damage to monsters equal to 5% of their health. The number of targets depends on the merge rank