When merging, the Witch curses an opponent’s unit in PvP and enchants an ally’s unit in Co-oP. The cursed unit heals monsters with its attacks, and the enchanted unit increases its damade.
The Witch releases 1 additional curse/enchantment. The additional curse will disappear 4 seconds after impact.
The Witch no longer curses/enchants units. Instead, she increases the damage of neighboring units by 10% of the damage increase stat for each merge. Effect's power is unaffected by the merge rank. The bonus is cumulative up to 30 times.
A Witch with 3 merge rank and above will transform into a random unit every 45 seconds, activating her merge effect
Witches with 3 merge rank and above will attack 2 additional targets and receive a 3% chance of instantly killing common monsters.
At the start of the battle, the Witch will create a magic circle tile on the player's field. Merging units within the circle will generate 100 mana and 40% of the summoning cost, and then the circle will be transferred.
At the start of the battle, the Witch creates a cursed circle on one tile of the opponent's field in PvP or the ally's field in Co-Op. The units located within the circle receive 100% healing effect in PvP and 50% damage increase effect in Co-Op mode or in the Plunder Challenge.
The witches start to heal monsters on the opponent's path when merging in PvP and inflict damage as a percentage of current health in CoOp mode or in the Plunder Challenge. Healing and damage equal 10% and increase with merge rank by 30% of the base value.